overall individual review
woop!!
the final leaderboard !!
plans…
We initially wanted to have the leaderboard in a separate md file in order to keep it organized and for easier functionality. However, the transition to the md file was abrupt and there was a lot of difficulty dragging the functions over to work in the md file. So it was inevitably SCRAPPED!
new leaderboard
We used the pre-existing “SettingsControl.js” to format the leaderboard in a similar fashion, using the submenu. This started with adding the appropriate divs into the main md file.
<div id="leaderboardDropDown" class="leaderboardDropDown">
<a href="javascript:void(0)" id="leaderboard-header">× Leaderboard</a>
</div>
Within creating the “leaderboard” class, we established getters:
get leaderboardTable(){
// create table element
var t = document.createElement("table");
t.className = "table scores";
//create table header
var header = document.createElement("tr");
var th1 = document.createElement("th");
th1.innerText = "Name";
header.append(th1);
var th2 = document.createElement("th");
th2.innerText = "Score";
header.append(th2);
t.append(header);
this.table = t;
return t;
}
This would create the table when the submenu pops out. Also, I created the updateLeaderBoard function because after Kaden and Nora had established the local storage values, the times needed to be APPENDED into the leaderboard.
updateLeaderboardTable() {
// Fetch time scores from local storage
let timeScores = JSON.parse(localStorage.getItem(this.key)) || [];
// Sort timeScores in ascending order of scores
timeScores.sort((a, b) => a.time - b.time);
// Get the existing table element
const table = this.table;
// Clear the table content
table.innerHTML = "";
// Recreate the table header
var header = document.createElement("tr");
var th1 = document.createElement("th");
th1.innerText = "Name";
header.append(th1);
var th2 = document.createElement("th");
th2.innerText = "Score";
header.append(th2);
table.append(header);
// Populate the table with time scores
timeScores.forEach(score => {
var row = document.createElement("tr");
var td1 = document.createElement("td");
td1.innerText = score.userID;
row.append(td1);
var td2 = document.createElement("td");
td2.innerText = score.time;
row.append(td2);
table.append(row);
});
}
Later, the helpful line JSON allowed us to add the scores into JSON and also “get” these values in the getters. (the line at the top)
extras
This was the completion of the individual leaderboard ! Some SASS to touch it up:
$dt-leaderboard: #b385eb;
.table.scores, th, tr, td {
text-align: center;
font-family: 'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
}
.table.scores {
th {
background-color: #5f3692;
}
tr {
td {
border: 1px solid mix($dt-leaderboard, black, 50%);
&:nth-child(odd) {
background-color: $dt-leaderboard; // Background color for odd rows
}
&:nth-child(even) {
background-color: mix($dt-leaderboard, gray, 60%); // Background color for even rows
}
}
}
}
You can see I experimented with nth child in SASS and using various VARIABLES and well as MIX INS.
Additionally, I decided to add a “clear” button function which would clear all the local storage values. I also wanted the leaderboard to auto-update upon pressing the button which led to some updateLeaderBoardTable changes.
get clearButton() {
const div = document.createElement("div");
div.innerHTML = "Clear Leaderboard: ";
const button = document.createElement("button");
button.innerText = "Clear!";
button.addEventListener("click", () => {
const confirmed = confirm("Are you sure you want to clear the leaderboard?");
if (confirmed) {
localStorage.clear();
this.updateLeaderboardTable();
}
});
div.append(button); // wrap button element in div
return div;
}
multiplayer
Nora and Kaden and Trystan worked together on making the multiplier leaderboard.
Gab and I worked on changing these leaderboards to appear based on when the settings were “multiplayer: true” or “multiplayer: false”
This was a simple “if” statement that would change which table was “created”
if (Socket.shouldBeSynced) {
// turn off local
t1.style.display = "none";
t2.style.display = "table";
localMultiplayer.innerHTML = "Multiplayer Leaderboard";
} else if (!Socket.shouldBeSynced) {
// turn off multiplayer
t2.style.display = "none";
t1.style.display = "table";
localMultiplayer.innerHTML = "Local Leaderboard";
}
We did some final SASS, and that’s all.